Arch Rivals
The equipment and games are easy to use and our events are suitable for beginners to advanced archers. Throughout the course of your event we will run you through lots of fun game modes including Elimination, Team Death Match, Infection, Last Runner Standing and more.
We have equipment that caters to teenagers through adults. The impact of the arrows are less painful than paintball, but still enough of an impact to get your adrenaline flowing while playing.
Pricing List
up to 20pax
up to 30pax
up to 40pax


Game modes
CLASSIC ELIMINATION
The most popular game format for Archery Warz follows the same elimination process as Dodgeball, with a few variations. If you get hit, you head to the sidelines and then there are a couple of ways to be brought back in by your team mates.
ELIMINATION DEATHMATCH
There are no targets and no way of coming back in. Once you are hit, you are out for the rest of the game.
TREASON
In this game mode, the 5 spot targets are removed. You start with two opposing teams and if a player is hit, they become commit Treason and join the other team. The winning team ends up with everyone on their side.
DOCTOR
Each team has a doctor. When a player is hit, they must sit in their position. The doctor's role is to 'heal' his team's players by tagging them back to life. A game is won when the opposing doctor is hit.
PRISON BREAK
When a player is hit, they go to 'prison', which is an area behind the opposition's end. They lay down their bow and the only way back into the game is to catch an arrow show by their team mates.
PRISON RIOT
The same as Prison Break, except players keep their bows and can use arrows sent by team mates to hit an opponent so as to re-enter the game.
QUADRANTS
There are four teams divided into equal quadrants. Players are eliminated by being hit. The team that eliminates the last player from a quadrant then takes over that quadrant. A team wins by eliminating all of their opponents.
BUCK HUNTER
A pair or more of shooters are chosen and a remaining group (usually 6) of players are divided into Bucks and Does. Usually they wear different colour masks or a headband. The group gather 10-15 metres up court from the shooters. They then attempt to run across, leaving at least two seconds apart. If the shooters fail to hit a Buck or hit a Doe at any point, their turn is over.
LAST RUNNER STANDING
A shooter or pair of shooters is chosen. The remaining group make a dash for the other end of the court, trying to avoid being hit. If a player is hit, they join the shooting team. The winner is the last runner left.
Jozi Mobile
We can bring Arch Rival wars to you.
We operate a fully mobile service across Gauteng. We can help you source a location or you can use some of the previous locations we have used around town! Some examples of ideal Archery Warz locations are tennis courts, open parks/ovals, reserves, indoor sports courts, function rooms, and convention centres.